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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Is fire magic the only option? - Page 2 - Guild Wars Forums - GW Guru
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Old Apr 01, 2008, 06:27 PM // 18:27   #21
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Quote:
Originally Posted by FoxBat
You did see the part about him playing in AB right?
ok in that case they were definetly retards
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Old Apr 01, 2008, 06:35 PM // 18:35   #22
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Quote:
Originally Posted by Sir Pandra Pierva
ok in that case they were definetly retards
actually FoxBat's point was that you ought not be attacking human players and going for the npcs so AOE works very well there.

AB = Fire Magic FTW
RA = Earth Magic FTW
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Old Apr 01, 2008, 06:37 PM // 18:37   #23
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why is earth magic better in RA?
i have yet to see any competent Earth eles in RA.
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Old Apr 01, 2008, 07:05 PM // 19:05   #24
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Quote:
Originally Posted by Sir Pandra Pierva
why is earth magic better in RA?
i have yet to see any competent Earth eles in RA.
That's because it's RA.
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Old Apr 01, 2008, 09:14 PM // 21:14   #25
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Quote:
Originally Posted by Sir Pandra Pierva
i have yet to see any competent Earth eles in RA.
I have yet to see any half-viable Earth Elementalist builds.
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Old Apr 01, 2008, 09:25 PM // 21:25   #26
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Quote:
Originally Posted by tyla salanari
I have yet to see any half-viable Earth Elementalist builds.
Earth can be pretty fun in HA, actually.
Shockwave and earth snares at an altar is lulz
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Old Apr 01, 2008, 09:32 PM // 21:32   #27
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Quote:
Originally Posted by Stormlord Alex
Earth can be pretty fun in HA, actually.
Shockwave and earth snares at an altar is lulz
Still doesn't persuade me...
I prefer chucking something abit funnier at the Altar...like some Fire AoE's, and keep the defensive power of Ward Against Melee!
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Old Apr 01, 2008, 09:36 PM // 21:36   #28
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Quote:
Originally Posted by Sir Pandra Pierva
ONLY NOOBS NEED TO KITE<_<>_>
thats the new mentaility in RA and AB.

people will sit in 3 Savanah heats. it really is quite sad.
New..? As far as I'm concerned, it's been like that for years...

(edit: apart from the sit in Savannah Heat spells.. Meteor Shower has tend to work since the beginning too.)
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Old Apr 01, 2008, 09:41 PM // 21:41   #29
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Considering that the average AB player kites less then mhenlo... yeah, MS and SH kill everyone.

(story time) One time with me as a monk with 2 fire eles, I went in an tanked an 8-something player mob while both eles threw their AoE. There were many lolz.

Also, fire ele's are good in AB because they can clear a shrine for capping very quickly, so your team can 2/2 split pretty well, then take and hold a lot more shrines that way.
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Old Apr 01, 2008, 09:52 PM // 21:52   #30
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Quote:
Originally Posted by tyla salanari
I have yet to see any half-viable Earth Elementalist builds.
actually just last night me and my friends shockwave spiked our way to Halls with no monks. There are some funny screen shots of us blowing up all the teams. i'll see if I can get my friends to send em to me to post.

it was like the old school eoe bomb. Lots of dots, then very few dots

[skill]Shockwave[/skill][skill]Aftershock[/skill][skill]Crystal Wave[/skill][skill]Obsidian Flame[/skill][skill]Earth Attunement[/skill][skill]Shadow Walk[/skill][skill]Dash[/skill][skill]Resurrection Signet[/skill]

and yes we were spiking with it.
beat SWAY
R-Spike
Balanced
some build i have never seen.
it did really well surprisingly with
7 eles running that
1 kd sin using a bad soj assacaster build.
i love working with r5s who all they wanna do is mess around in HA
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Old Apr 01, 2008, 09:55 PM // 21:55   #31
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Quote:
Originally Posted by Sir Pandra Pierva
actually just last night me and my friends shockwave spiked our way to Halls with no monks. There are some funny screen shots of us blowing up all the teams. i'll see if I can get my friends to send em to me to post.

it was like the old school eoe bomb. Lots of dots, then very few dots

[skill]Shockwave[/skill][skill]Aftershock[/skill][skill]Crystal Wave[/skill][skill]Obsidian Flame[/skill][skill]Earth Attunement[/skill][skill]Shadow Walk[/skill][skill]Dash[/skill][skill]Resurrection Signet[/skill]

and yes we were spiking with it.
beat SWAY
R-Spike
Balanced
some build i have never seen.
it did really well surprisingly with
7 eles running that
1 kd sin using a bad soj assacaster build.
i love working with r5s who all they wanna do is mess around in HA
All I can truly say is those teams were really bad...
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Old Apr 01, 2008, 09:59 PM // 21:59   #32
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bad or good it was funny to watch everyone chasing us down as we dashed around the maps and then jumped in and spiked everything then quickly jumped out.

the r-spike team was the worst HA team i have ever seen.
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Old Apr 01, 2008, 10:00 PM // 22:00   #33
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Quote:
Originally Posted by Dr Strangelove
Why are you attacking humans in AB?
Well, considering that 1 mesmer can stop 3 people from capping in AB, attacking people isn't that bad of an idea sometimes...

Like, this one time, at bandit camp, there were 2 eles and an assassin coming to cap the ranger shrine, and I was the only one thereerererere. So, I, like, stripped one's enchants and Power Leaked him, and he stopped doind stuff, and, like, Power Blocked the other one, and, like, put empathy on the assassin, and like, he killed himself trying to get 1 ranger, and, like, the one ele was killed by the rangers, and the other one, like, left.

It was great.
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Old Apr 01, 2008, 10:10 PM // 22:10   #34
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[card]Dragon's Stomp[/card] + [card]Aftershock[/card] = Awesome nuke.

Also, it's sometimes necessary to kill people in AB, namely when there are small groups (2-3 players) trying to cap the same shrine.
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Old Apr 01, 2008, 10:19 PM // 22:19   #35
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Quote:
Originally Posted by careyt
actually FoxBat's point was that you ought not be attacking human players and going for the npcs so AOE works very well there.
Yes, which is why there's almost always at least 8 idiots to bait into attacking you instead of shrines.

If you're in an uncoordinated pug, stalling isn't a bad idea. AB is usually uncoordinated, which makes it as much about human psychology as actual strategy.
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Old Apr 01, 2008, 10:29 PM // 22:29   #36
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Because the discussion seems to be heading this way...
Quote:
Originally Posted by Dr Strangelove
Why are you attacking humans in AB?
In AB, essentially, there's 2 builds - builds that cap, and builds that stop other people from capping.

Most PuGs seem to place a much greater weighting on the former role, when really you only need one guy in a team of 4 to cap - if an MB or SH ele can clear a shrine by himself, why should his 3 team mates also build to clear NPCs? 3 cripshots instead would be pretty insane; stopping enemy teams from getting anywhere on the map will win games.
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Old Apr 01, 2008, 10:32 PM // 22:32   #37
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hmm i wanna try 1 mb capper. 3 ward eles dropping ward against foes in the opposing base, or maybe ward mes. righti n the choke holds that people spawn out of. lol that would be funny as hell to watch.
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Old Apr 01, 2008, 10:34 PM // 22:34   #38
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Quote:
Originally Posted by Dr Strangelove
Why are you attacking humans in AB?
Otherwise they will squish me =(

Also, it's kind of hard to cap shrines when every Luxon in the game is standing on one bridge.
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Old Apr 01, 2008, 10:37 PM // 22:37   #39
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ninja warder
shadow walk
dash
ward against foes
icy ground
frozen burst
water attune
gole
optional

i just made that up right now. takes care of your luxon mob they aren't moving very fast.
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Old Apr 07, 2008, 03:59 AM // 03:59   #40
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I use to play elementalist back in the old days 3years ago or so, when 55hp monk costed a SOOOO much to make i decided to do a e/mo 55hp and it worked like a charm. I loved earth, in pve it was good. If used right it is good, aanyway to continue my story.. I came back a while back and ofcourse made new chars, monks, paragons, dervishes ritualists what not, yesterday I made a PVP elementalist, took a fire build and OMG OMGOMOGMOMGOM.. its so much fun its scary.. If you are not a idiot and know how to play you dont die like those suicidel ele/a earth builds, which ports to you and start comming PBAOE like mad.

Sure they might be fun, but fire is the way, you cap ANY shrine solo without problem you can nuke from under bridge up on walls, you can hold shrines from entire group by yourself once you get the build down.

I love when assassin run to you and you give them the hole burning fire treatment on the way to you, they are pretty roughed up when they get there, Flame djinn his ass, he dies and you run away.. totaly awesome!

assassins are so predicable its scary, yes sometime they spike you to death but usualy they die.

the get to the point!

FIRE! go FIRE! BURN, it was so much fun I started running my old elementalist thru NF yesterday to capture Searing Flame.

I Cant decide tho, SH or SF... SH .. SF... SH .. SF... Sh is fun, but SH is more spam..
i dont know.. do you.. I dont do you.. well...do you?

EDIT: I read it, its ALOT of typos, and at some point I change my mind in a sentence so it looks weird, anyway I dont care! So you native speakers out there, flame away
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